![]() The game cycles as such: search for materials to fill your survival gauges and such, look for more Trebhum (eggs, weakened ones to help, or simply waiting around), discover a mysterious cave or building to explore, trigger the Cylinder by breaking the barrier, RUN RUN RUN RUN RUN, and start again. When I found the morph for a filter that let me breathe down there, exploration opened up even more. Then I discovered the item that allowed me to develop powerful jumping legs to get back out. Beginning the game, it was frustrating to constantly fall into chasms filled with poison gas that I couldn’t get out of. New abilities are gained (and hilariously at times lost as your vision goes bad or your legs fall off for a short time). Some of it is just basic food for energy, health, or water supply, whilst others cause instantaneous morphing. ![]() Trebhum have the innate ability to store food in their bodies to eat later. Your only saving grace is to make it to the next tower before you and your tribe are flattened by the unstoppable Cylinder. Cold, heartless, and neverending, the Cylinder moves forward across the procedurally-generated landscape every time you wander too far from a protective tower. From the tiniest creature to a skyscraper like giraffe-thing? or a world spanning dragon/snake, these oddly named creatures just ooze personality and uniqueness. These creatures, as well as all the animals, plant life, and strange monstrosities you run across look like someone took Oddworld, Spore, and Monty Python and threw it all in a blender. The Eternal Cylinder finds you in charge of a cute little race of malleable characters called the Trebhum.
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